Skip to searchSkip to main content
  • Need for an Intensive &  Engaging, 
    ​Rehabilitation therapy for individuals with Upper-Limb motor deficit.

  • Every 2 seconds, Someone, Somewhere  in 
    the world is having  STROKE

ArmAble®

Powered by BeOne®

Game‑Based Upper‑Limb Rehabilitation Device

Clinically validated, AI‑powered therapy that turns repetitive upper‑limb exercises into engaging games for stroke, brain injury, paediatric and musculoskeletal rehabilitation.

Schedule an ArmAble Demo
  • High‑intensity, bilateral upper‑limb training that supports neuroplasticity and functional recovery.

  • Game‑based sessions that keep patients motivated for longer, often delivering 400–600+ purposeful repetitions per session in routine clinical use.

  • Data‑driven insights through the BeOne software ecosystem for therapists, doctors and clinical teams.

ArmAble is a game-based bilateral passive therapy device that augments active movements in patients. 

Performing high-repetitions and high-intensity active exercises with ArmAble, assists the brain to rewire itself thus helping build new neural connections in the brain as a result of neuroplasticity.

What is ArmAble®?

ArmAble® is an interactive, game‑based upper‑limb rehabilitation device designed to deliver intensive, repetitive and task‑oriented therapy in a highly engaging format. It combines custom hardware, multiple interchangeable handles and the BeOne® software platform to support active, assisted and bilateral training across a wide spectrum of neurological and musculoskeletal conditions.

ArmAble® is a clinically validated medical device created at the Center for Healthcare Entrepreneurship (CfHE), IIT Hyderabad, to address the global need for engaging, high‑dose upper‑limb rehabilitation after stroke and other neurological injuries.

How ArmAble® Works

Assess & Configure

Therapists assess the patient’s range of motion, strength, tone and functional goals, then choose the appropriate handle (bilateral bar, spherical, mug handle, etc.), seating or standing position and game profiles in BeOne.

Play‑Driven Therapy

Patients perform targeted reaching, grasping and functional arm movements by playing culturally familiar games such as swatting mosquitoes, making dosas, rolling chapatis or plucking fruits. Each game has multiple levels so therapists can progressively challenge speed, precision and endurance.

Review Data & Progress

ArmAble logs kinematic data and performance metrics, which BeOne visualises as repetitions, accuracy, speed and session trends over time. Therapists and clinicians use these insights to adapt therapy plans and share progress with patients and caregivers.

Introducing ArmAble

Book a Demo

Key Features

  • Game‑based bilateral therapy for intensive active and active‑assisted exercises that stimulate neuroplasticity and functional gains.

  • AI‑assisted adaptive difficulty that automatically adjusts game levels and targets to match each patient’s performance in real time.

  • Multiple therapeutic handles to train different grips and joint movements, including bilateral elbow extension and diverse wrist and hand patterns.

  • High‑repetition capability (commonly 400–600+ repetitions per session) delivering higher therapy doses without increasing therapist fatigue.

  • Deep BeOne® integration for patient management, real‑time feedback and objective progress reports across sessions and episodes of care.

  • Tele‑rehab ready architecture to support supervised home‑based programmes and remote monitoring where protocols and regulations allow.

ArmAble® Can Benefit

Stroke/TBI

Spinal Cord Injury

Multiple Sclerosis

Frozen Shoulder

To train functional movements of the following joints



Primary Indications
  • Stroke and post‑stroke hemiparesis.

  • Traumatic brain injury (TBI).

  • Cerebral palsy – paediatric and adult.

  • Spinal cord injury (upper‑limb and seated balance work).

  • Multiple sclerosis and other central nervous system conditions affecting upper‑limb control.

  • Musculoskeletal conditions such as fractures, frozen shoulder and complex shoulder or elbow dysfunction.

Who is ArmAble® For?

Typical Settings

  • Hospital neurorehabilitation units and stroke centres.

  • Standalone rehabilitation and physiotherapy clinics.

  • Paediatric therapy centres.

  • Home‑based rehab programmes under professional supervision.

Engaging patients in interactive and immersive games, allowing them to perform Self-Driven Active Exercises using Bilateral Therapy. The engaging games also helps perform higher number of repetitions, which helps promote neuroplasticity, and create new connections in the brain. The progress data helps motivate patients and empower therapist to alter the course of therapy by looking at data and visualizing even the smallest of improvements.

ArmAble® Movements

Horizontal Abduction/

Adduction

Shoulder Internal / External Rotation

Shoulder Flexion/ Extension

Elbow Flexion/ Extension

Forearm Pronation/ Supination

Wrist Ulnar / Radial 

Deviation

ArmAble® Handles

01

Bilateral
​Handle

Horizontal Abduction/
Adduction
Elbow Flexion/ Extension
Inclination -Resistance Training 

02

Unilateral
​Handle

Elbow Flexion /Extension
Forearm Pronation / Supination
Wrist Ulnar / Radial Deviation

03

Mug 
​Handle

Hook Grip / Cylindrical Grip
Forearm Pronation /
Supination
Wrist Ulnar / Radial Deviation

04

Spherical 
​Handle

Spherical Grip
Elbow Flexion/ Extension
Forearm Pronation/ Supination

05

Pinch
​Handle

Pinch Grip
Forearm Pronation/
Supination
Ulnar / Radial Deviation 

06

Cone
​​Handle

Elbow Flexion / Extension
Forearm Pronation / Supination
Wrist Ulnar / Radial Deviation

ArmAble® is easy to use

Step 1
Select the Position

Sitting


Sitting Inclination


Standing 


Standing Inclination


Step 2
​Select Handles

Step 3
​Select Games-Play

Clinical Evidence & Outcomes

  • A multi‑centre randomized clinical trial on a game‑based upper‑limb rehab device showed significantly better functional gains with ArmAble compared to conventional therapy alone, including higher recovery percentages and greater improvements on standard stroke scales.

  • ArmAble has been deployed in more than 50 hospitals and rehabilitation centres across India, delivering tens of thousands of therapy sessions for thousands of patients.

  • It is used by leading institutions such as NIMS, Hamsa Rehab, Ramaiah and Mission Rehab, with clinicians reporting improved engagement and measurable outcomes.

Evaluation of a gamified upper arm bimanual trainer for stroke patients A healthy cohort study

Research Publications

Effects of a Novel Game Based Arm Rehabilitation Device, the armable , on Improving Upper Limb Function in People With Stroke 
Effectiveness of an intensive, functional, gamified Rehabilitation program in improving upper limb motor function in people with stroke: A protocol of the EnteRtain randomized clinical trial
Effectiveness of an Intensive, Functional, and Gamified Rehabilitation Program on Upper Limb Function in People With Stroke (Entertain) A Multicenter Randomized Clinical Trial

FAQs

ArmAble® combines intensive, task‑oriented upper‑limb exercises with engaging games and real‑time feedback. Therapists can deliver far more repetitions per session while still maintaining proper movement quality and patient motivation.

ArmAble® is designed for supervised use with patients who have medical clearance for active or active‑assisted movement, including stroke, brain injury, cerebral palsy, spinal cord injuries, musculoskeletal shoulder and elbow conditions and age‑related weakness. Therapists always decide suitability and starting parameters.

No. ArmAble® is a professional tool that amplifies what therapists do. It makes sessions more engaging and measurable, but therapists still design programmes, supervise posture and safety and interpret the data.

Most centres use ArmAble® for 20–45 minute sessions, depending on patient endurance and goals. Within that time, patients can perform hundreds of purposeful repetitions with built‑in rest breaks.

Yes. Many paediatric centres use ArmAble® because the game‑based format improves attention and participation. Therapists select age‑appropriate games and handles and adjust difficulty to match each child’s abilities.

ArmAble® is primarily designed for clinics and hospitals. Home‑based use is possible under specific programmes where therapists can train caregivers, prescribe safe protocols and periodically review data through BeOne.