ArmAble®
Powered by BeOne®
Game‑Based Upper‑Limb Rehabilitation Device
Clinically validated, AI‑powered therapy that turns repetitive upper‑limb exercises into engaging games for stroke, brain injury, paediatric and musculoskeletal rehabilitation.
High‑intensity, bilateral upper‑limb training that supports neuroplasticity and functional recovery.
Game‑based sessions that keep patients motivated for longer, often delivering 400–600+ purposeful repetitions per session in routine clinical use.
Data‑driven insights through the BeOne software ecosystem for therapists, doctors and clinical teams.
ArmAble is a game-based bilateral passive therapy device that augments active movements in patients.
Performing high-repetitions and high-intensity active exercises with ArmAble, assists the brain to rewire itself thus helping build new neural connections in the brain as a result of neuroplasticity.
Key Features
Game‑based bilateral therapy for intensive active and active‑assisted exercises that stimulate neuroplasticity and functional gains.
AI‑assisted adaptive difficulty that automatically adjusts game levels and targets to match each patient’s performance in real time.
Multiple therapeutic handles to train different grips and joint movements, including bilateral elbow extension and diverse wrist and hand patterns.
High‑repetition capability (commonly 400–600+ repetitions per session) delivering higher therapy doses without increasing therapist fatigue.
Deep BeOne® integration for patient management, real‑time feedback and objective progress reports across sessions and episodes of care.
Tele‑rehab ready architecture to support supervised home‑based programmes and remote monitoring where protocols and regulations allow.
ArmAble® Can Benefit

Stroke/TBI

Spinal Cord Injury

Multiple Sclerosis

Frozen Shoulder
To train functional movements of the following joints

Primary Indications
Stroke and post‑stroke hemiparesis.
Traumatic brain injury (TBI).
Cerebral palsy – paediatric and adult.
Spinal cord injury (upper‑limb and seated balance work).
Multiple sclerosis and other central nervous system conditions affecting upper‑limb control.
Musculoskeletal conditions such as fractures, frozen shoulder and complex shoulder or elbow dysfunction.
Who is ArmAble® For?
Typical Settings
Hospital neurorehabilitation units and stroke centres.
Standalone rehabilitation and physiotherapy clinics.
Paediatric therapy centres.
Home‑based rehab programmes under professional supervision.
Motivating
Games
20+
Games
10X
Repetitions
Increase
Adherence
Measures
Progress
Digital
Reports
Increased
Recovery
Increased
ROI
Engaging patients in interactive and immersive games, allowing them to perform Self-Driven Active Exercises using Bilateral Therapy. The engaging games also helps perform higher number of repetitions, which helps promote neuroplasticity, and create new connections in the brain. The progress data helps motivate patients and empower therapist to alter the course of therapy by looking at data and visualizing even the smallest of improvements.
ArmAble® Movements
Horizontal Abduction/
Adduction
Shoulder Internal / External Rotation
Shoulder Flexion/ Extension
Elbow Flexion/ Extension
Forearm Pronation/ Supination
Wrist Ulnar / Radial
Deviation
ArmAble® is easy to use
Step 1
Select the Position
Step 2
Select Handles

Step 3
Select Games-Play

Clinical Evidence & Outcomes
A multi‑centre randomized clinical trial on a game‑based upper‑limb rehab device showed significantly better functional gains with ArmAble compared to conventional therapy alone, including higher recovery percentages and greater improvements on standard stroke scales.
ArmAble has been deployed in more than 50 hospitals and rehabilitation centres across India, delivering tens of thousands of therapy sessions for thousands of patients.
It is used by leading institutions such as NIMS, Hamsa Rehab, Ramaiah and Mission Rehab, with clinicians reporting improved engagement and measurable outcomes.

Evaluation of a gamified upper arm bimanual trainer for stroke patients A healthy cohort study

Research Publications
Effects of a Novel Game Based Arm Rehabilitation Device, the armable , on Improving Upper Limb Function in People With Stroke

Effectiveness of an intensive, functional, gamified Rehabilitation program in improving upper limb motor function in people with stroke: A protocol of the EnteRtain randomized clinical trial


Effectiveness of an Intensive, Functional, and Gamified Rehabilitation Program on Upper Limb Function in People With Stroke (Entertain) A Multicenter Randomized Clinical Trial



